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UI programming : ウィキペディア英語版
User interface

The user interface, in the industrial design field of human–machine interaction, is the space where interactions between humans and machines occur. The goal of this interaction is to allow effective operation and control of the machine from the human end, whilst the machine simultaneously feeds back information that aids the operators' decision making process. Examples of this broad concept of user interfaces include the interactive aspects of computer operating systems, hand tools, heavy machinery operator controls, and process controls. The design considerations applicable when creating user interfaces are related to or involve such disciplines as ergonomics and psychology.
Generally, the goal of user interface design is to produce a user interface which makes it easy (self explanatory), efficient, and enjoyable (user friendly) to operate a machine in the way which produces the desired result. This generally means that the operator needs to provide minimal input to achieve the desired output, and also that the machine minimizes undesired outputs to the human.
With the increased use of personal computers and the relative decline in societal awareness of heavy machinery, the term user interface is generally assumed to mean the graphical user interface, while industrial control panel and machinery control design discussions more commonly refer to human-machine interfaces.
Other terms for user interface include human–computer interface and man–machine interface (MMI).
== Overview ==

The user interface or ''human–machine interface'' is the part of the machine that handles the human–machine interaction. Membrane switches, rubber keypads and touchscreens are examples of the physical part of the Human Machine Interface which we can see and touch.
In complex systems, the human–machine interface is typically computerized. The term ''human–computer interface'' refers to this kind of system. In the context of computing the term typically extends as well to the software dedicated to control the physical elements used for human-computer interaction.
The engineering of the human–machine interfaces is enhanced by considering ergonomics (Human Factors). The corresponding disciplines are Human Factors Engineering (HFE) and Usability Engineering (UE), which is part of Systems Engineering.
Tools used for incorporating human factors in the interface design are developed based on knowledge of computer science, such as computer graphics, operating systems, programming languages. Nowadays, we use the expression Graphical User Interface for human–machine interface on computers, as nearly all of them are now using graphics.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「User interface」の詳細全文を読む



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